How Path of Exile will conquer China and console


Date & time Jul 10 '18
Event ends Jul 11 '23
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n a nondescript West Auckland building that shares a carpark with Pak'n'Save sits a less-visible Kiwi institution: Grinding Gear Games. New Zealand's largest game studio, it employs in excess of 100 people, as well as its sole product, action-RPG Path of Exile, is amongst the most popular of the genre on the globe.

The isometric title only stands for being more so, too: the quantity of hours players poured involved with it skyrocketed an astounding 44 percent in 2016, with greater than a million players slashed their way through its dungeons last December alone. The average session period in Path of Exile is five hours. Not bad for the game that went into open beta in 2013.

Indeed, Path of Exile is a great example on the much-vaunted 'games as service', a title which has gained huge momentum thanks not just to its quality, but in addition its respect for players' accounts. (Players just pay for cosmetic products which have zero affect on gameplay.) That ethos has seen it cultivate a big, passionate community, and gather additional players whenever Grinding Gear releases new content. Nevertheless, Path of Exile is in fact unknown away from PC gaming.

That is slowly changing. The game's next expansion, Fall of Oriath, is its largest yet using a substantial margin, the sport is being launched into your massive and massively lucrative Chinese market through the help of publishing giant TenCent, and Path of Exile can also be making its console debut on Xbox One.

All of such things could happen simultaneously inside a couple of months, however it's the latter which includes the local mainstream media attending to. Xbox makes journalists demand more seriously because only the large studios do console, says Grinding Gear Games co-founder, producer and lead programmer Jonathan Rogers. "There's a perception if you end up on console you're 'real game'," he admits that with a grin. Somewhere, one million or so PC gamers shake their heads.

A console version of Path of Exile is on the minds of Rogers and Grinding Gear co-founder and managing director Chris Wilson for three years roughly, nevertheless the impetus for getting rolling actually originated from a big fan of the overall game who happened to figure at Microsoft. He put Grinding Gear in contact with his bosses, although Microsoft was keen, there is some scepticism from


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